Bridging the digital-tabletop divide and why it’s a good idea

1. Introduction The theories of language learning and the pedagogical practices I work through deal almost exclusively with the content of digital language learning. Internet-based social language learning in CALL or MALL or whatever other area is an exciting place to practice language learning and teaching. In my own Vygostkian sociocultural theoretic practice, the main … Continue reading Bridging the digital-tabletop divide and why it’s a good idea

Using A Game-Design Enhanced Approach to TBLT: The Example of The Social Deception Tabletop Game “Coup”:

This essay attempts to both describe and motivate the Bridging Activities Cycle for game-design enhanced TBLT. For further foundational reading into the philosophical and theoretical motivations for using games and taking a game-design approach to TBLT, see here. Introduction Vernacular video games, or commercial video games, have in the last decade begun to be examined … Continue reading Using A Game-Design Enhanced Approach to TBLT: The Example of The Social Deception Tabletop Game “Coup”: