Using Games to Situate and Embody Theoretical Writing

1 Introduction In the Bridging Activities Model (Thorne & Reinhardt, 2012), the Examine stage of the cycle is meant to provide students with an opportunity to critically compare the language they found through exploration of a given social context with either their own previous knowledge, with the exploration of a different student and / or with … Continue reading Using Games to Situate and Embody Theoretical Writing

On Co-teaching, Classroom Observation and Mark Fisher’s ‘Market Stalinism’

Introduction Co-teaching, for me, has been a continual source of curiosity, possibility and most of all, frustration. For most of my teaching career in Korea, I have not had to co-teach, but now that I am back in the public school system here, I am once again teaching with a partner. The contrast in the teaching … Continue reading On Co-teaching, Classroom Observation and Mark Fisher’s ‘Market Stalinism’

Ludonarrative Dissonance, Conceptual Metaphor and Language Learning

1. Introduction One important way tabletop gamers get introduced to new games is through video playthroughs that local in-person groups shoot together and upload on popular websites like youtube or boardgamegeek. Over time, the familiarity a viewer has with a particular play-group gives them a sense of trust that the games they play might be … Continue reading Ludonarrative Dissonance, Conceptual Metaphor and Language Learning

Developing A Practice of Concept-Based Instruction: Adverbs of Scale

1. Introduction: The Situation In the conversation classes that I teach, the books (Stretch, Oxford Books) often present grammar and other "skills" in a perplexing way. They present the form of the grammar or skill, without explaining anything very much about why the form is the way it is. Often any explanation is done with the phrase, "usually..." … Continue reading Developing A Practice of Concept-Based Instruction: Adverbs of Scale

Tutorials: Digital and Tabletop game design perspectives

1. Introduction In his book "What digital games have to teach us about literacy and learning" James Paul Gee spends a fair amount of time discussing the need for tutorials in digital games. Without restating entirely his insight, Gee mentions that vernacular games in capitalistic societies are motivated in the most need-based, goal-oriented way possible to … Continue reading Tutorials: Digital and Tabletop game design perspectives

Game-Design Enhanced L2TL Review: Hyper Light Drifter

Introduction To this point in my game design enhanced foreign language teaching and learning (GD-L2TL) reviews I have not covered a traditional combat-oriented role-playing game (RPG). Hyper Light Drifter (henceforth HLD) will serve as the first in a two-game review that examines RPGs from two very different perspectives in order to mine them both for … Continue reading Game-Design Enhanced L2TL Review: Hyper Light Drifter

What Kind of Creatures Are We?: Language

Introduction Noam Chomsky is getting older. He is undoubtably one of the most influential thinkers of contemporary philosophy and science. Though that may not itself be the most praiseworthy thing. But with age come synthesis and summary. Chomsky's latest writing outside of his political side have been this sort of writing. His book What Kind of … Continue reading What Kind of Creatures Are We?: Language

Applying For the Job: Using Work Simulators in the L2TL Classroom

The EFL Situation ESL/EFL teachers will immediately recognize the theme of "jobs" as a staple of almost all ESL/EFL textbooks. Even very young students in most places recognize that their parents work or that there are people in their community like police officers or restaurant workers. It is this, assumed, shared understanding that makes "jobs" … Continue reading Applying For the Job: Using Work Simulators in the L2TL Classroom

How To Give Effective Feedback to Language Learners?: An Example of Vygotskian Responsive Assistance

Previously, I wrote a piece critical of what many EFL teachers might think is good advice for giving student feedback. I mentioned in that post that a more effective method would be Dynamic Assessment. This post then is a follow-up to that post. Here I detail what exactly DA is and then provide an extend example with … Continue reading How To Give Effective Feedback to Language Learners?: An Example of Vygotskian Responsive Assistance