Game-Design TBLT Review: Stardew Valley

Introduction I first started playing Stardew Valley in July of 2017. It has been on my list of to-play games for a long time and after finally watching some gameplay from a truster streamer,  I decided I needed to try it out. Since then, I have logged over 100 hours of game play and only … Continue reading Game-Design TBLT Review: Stardew Valley

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Making Functional Grammar Explicit: Game Design-Enhanced TBLT Lesson Plans for “Firewatch”

Introduction In our review of Firewatch, we concluded that it would make an excellent video game for Game Design-Enhanced TBLT (GD-TBLT). It's heavy narrative weight means that within the game there is a large amount of language and other literary devices that can be exploited for all kinds of learning, not just second language teaching and … Continue reading Making Functional Grammar Explicit: Game Design-Enhanced TBLT Lesson Plans for “Firewatch”

How Can Emotion-full Language Affect The Teacher/Student Relationship?: Evidence From Intercultural EFL Online Chat Tutoring

Introduction As the world becomes more interconnected, new methods in the study and practice of language learning are needed to account for the experience of a globalized world (Bloomaert, 2010) and the continual intertwining of technology into our lives at younger and younger ages (Pasfield-Neofitou, 2013). Simultaneously, teachers need to know not just the new … Continue reading How Can Emotion-full Language Affect The Teacher/Student Relationship?: Evidence From Intercultural EFL Online Chat Tutoring

What Kind of Creatures Are We?: Language

Introduction Noam Chomsky is getting older. He is undoubtably one of the most influential thinkers of contemporary philosophy and science. Though that may not itself be the most praiseworthy thing. But with age come synthesis and summary. Chomsky's latest writing outside of his political side have been this sort of writing. His book What Kind of … Continue reading What Kind of Creatures Are We?: Language

A Review of “Firewatch” for ESL/EFL Teaching

This review assess the potential for game-design enhanced second language teaching and learning of Firewatch. For background reading about the philosophical and linguistic-theoretic foundation for the approach used in this review, see here and here. Introduction Games for second language teaching and learning (L2TL) are very often used for very limited purposes. Something like "fun" or motivating language use. But as … Continue reading A Review of “Firewatch” for ESL/EFL Teaching

Applying For the Job: Using Work Simulators in the L2TL Classroom

The EFL Situation ESL/EFL teachers will immediately recognize the theme of "jobs" as a staple of almost all ESL/EFL textbooks. Even very young students in most places recognize that their parents work or that there are people in their community like police officers or restaurant workers. It is this, assumed, shared understanding that makes "jobs" … Continue reading Applying For the Job: Using Work Simulators in the L2TL Classroom

Take Your Learners to Work: A L2TL Review of “MyCafe: Recipes & Stories”

This review is part of a series of posts that examine different games for their usefulness in teaching ESL/EFL under a game-design enhanced approach to TBLT. Want to know more about that first? See this foundational post for background information and an actual example.  Introduction I have from time to time, played facebook games. I know … Continue reading Take Your Learners to Work: A L2TL Review of “MyCafe: Recipes & Stories”

How To Give Effective Feedback to Language Learners?: An Example of Vygotskian Responsive Assistance

Previously, I wrote a piece critical of what many EFL teachers might think is good advice for giving student feedback. I mentioned in that post that a more effective method would be Dynamic Assessment. This post then is a follow-up to that post. Here I detail what exactly DA is and then provide an extend example with … Continue reading How To Give Effective Feedback to Language Learners?: An Example of Vygotskian Responsive Assistance

Using A Game-Design Enhanced Approach to TBLT: The Example of The Social Deception Tabletop Game “Coup”:

This essay attempts to both describe and motivate the Bridging Activities Cycle for game-design enhanced TBLT. For further foundational reading into the philosophical and theoretical motivations for using games and taking a game-design approach to TBLT, see here. Introduction Vernacular video games, or commercial video games, have in the last decade begun to be examined … Continue reading Using A Game-Design Enhanced Approach to TBLT: The Example of The Social Deception Tabletop Game “Coup”: