On Victory Points and Abstraction: Flip City and L2TL

Introduction "Winning" as a feature is nearly ubiquitous in games. Very few activities that might be described as "games" go without a win-condition and those that do are considered by many gamers and designers as not games. A good example of a game without win conditions is Rory's Story Cubes. It has a variety of … Continue reading On Victory Points and Abstraction: Flip City and L2TL

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Social-Constructivist Assessment and The Problem of Standards

Introduction In my position as the so-called native English teacher, my primary responsibilities are to teach communicative English and culture. Part of that responsibility includes a performance-based assessment, or speaking test. For the students, this has been a frought time, since they have to get used to a new teacher, learn very new content and … Continue reading Social-Constructivist Assessment and The Problem of Standards