Tutorials: Digital and Tabletop game design perspectives

1. Introduction In his book "What digital games have to teach us about literacy and learning"┬áJames Paul Gee spends a fair amount of time discussing the need for tutorials in digital games. Without restating entirely his insight, Gee mentions that vernacular games in capitalistic societies are motivated in the most need-based, goal-oriented way possible to … Continue reading Tutorials: Digital and Tabletop game design perspectives

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