The EFL Situation ESL/EFL teachers will immediately recognize the theme of "jobs" as a staple of almost all ESL/EFL textbooks. Even very young students in most places recognize that their parents work or that there are people in their community like police officers or restaurant workers. It is this, assumed, shared understanding that makes "jobs" … Continue reading Applying For the Job: Using Work Simulators in the L2TL Classroom
This review is part of a series of posts that examine different games for their usefulness in teaching ESL/EFL under a game-design enhanced approach to TBLT. Want to know more about that first? See this foundational post for background information and an actual example. Introduction I have from time to time, played facebook games. I know … Continue reading Take Your Learners to Work: A L2TL Review of “MyCafe: Recipes & Stories”
The following is a mini research project I conducted in 2015 using a simple card game designed for vocabulary learning, Word-A-Round. This paper was never meant for actual publication and as such, the raw data for this project has been erased. But if you find the results here interesting, or the topic, this is might be a good … Continue reading Using Games to Examine English L2 Learners’ Word Recognition Strategies
...how different humans perceive speech sounds is another area for which our theories of perception must account. I hear and understand English, but not when I hear Mandarin; though I do, crucially, identify it as speech in a way that a Dolphin’s call is not. However do I, an English dominant speaker, hear Mandarin the same way a dominant Mandarin speaker does? And if not, why not?
Previously, I wrote a piece critical of what many EFL teachers might think is good advice for giving student feedback. I mentioned in that post that a more effective method would be Dynamic Assessment. This post then is a follow-up to that post. Here I detail what exactly DA is and then provide an extend example with … Continue reading How To Give Effective Feedback to Language Learners?: An Example of Vygotskian Responsive Assistance
This review assess the potential for game-design enhanced second language teaching and learning of Hearthstone: Heroes of Warcraft. For background reading about the philosophical and linguistic-theoretic foundation for the approach used in this review, see here and here. The Game Hearthstone: Heros of Warcraft is an online competitive collectable card video game developed by Blizzard Entertainment first in … Continue reading Rewards and Quests as Motivation and Tasks in L2TL: A Review of “Hearthstone: Heroes of Warcraft”
This essay attempts to both describe and motivate the Bridging Activities Cycle for game-design enhanced TBLT. For further foundational reading into the philosophical and theoretical motivations for using games and taking a game-design approach to TBLT, see here. Introduction Vernacular video games, or commercial video games, have in the last decade begun to be examined … Continue reading Using A Game-Design Enhanced Approach to TBLT: The Example of The Social Deception Tabletop Game “Coup”: